LIGHT
4Psychic Bounder
Archetype:
Jinzo
ATK:
1700
DEF:
1000
View:
3866
If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn.
Psychic Bounder — Power Evaluation
Final Score: 64 ± 5 · Confidence: Medium
- Intrinsic: 63 · Deck: 65 · Meta: provisional
- Primary role: Searcher / Tutor · Secondary: Removal / Negation, Material body
Why it scores here
Psychic Bounder is a reliable Jinzo archetype searcher that fetches core Jinzo monsters or related Spell/Traps on Normal or Special Summon, granting +1 card advantage once per turn. It appears as a core 2–3 copy card in Jinzo decks (51% of the sample) and splashes into 20 distinct archetypes, confirming strong accessibility and deck fit. Its secondary removal effect destroys an attacking opponent monster before damage calculation, providing passive defense, but it consumes itself and requires another controlled monster, limiting board impact. The absence of combo data means exact board ceiling is text-only inference, and the removal effect's situational nature prevents a higher score despite consistent high-copy inclusion.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Normal Summon access on a Level 4 body plus multiple Jinzo fetchers (84% co-deck with Jinzo the Machine Menace) and splash across 20 archetypes confirm reliable summoning routes (observed). |
| Combo & Conversion | 55 | Search fetches one Jinzo or related Spell/Trap (+1 card); removal is symmetric destruction (no net advantage); zero combo boards supplied, so exact board ceiling is text-only inference (inferred). |
| Resource Economy | 70 | Searcher grants +1 card advantage on summon once per turn; removal is symmetric (−1/−1) but shields other monsters; average +1 net per activation is above-average for cost (inferred). |
| Effect & Interaction | 50 | Removal destroys attacking opponent monster before damage calculation, providing passive defense; effect is non-negotiable but requires existing controlled monster and triggers only on opponent attacks (verified). |
| Material Utility | 60 | Level 4 Machine/Light body with 1700 ATK and no self-lock; usable as Xyz Rank 4 material (Bagooska is top partner) and clean generic material even if effect is negated (inferred). |
| Resilience & Flexibility | 55 | Dual effects trigger on Normal or Special Summon (two entry points); removal can recur if resummoned; however, symmetric destruction consumes this card and no protective clauses exist (verified). |
| Deck-Building Efficiency | 70 | Runs 3 copies in 30 of 51 decks (59% three-copy rate) with no explicit lock or garnet role; clean Level 4 body and straightforward search (Jinzo or related Spell/Trap) create tight coherence (observed). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Removal/Negation. Intrinsic ≈ 63, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable searcher: Normal or Special Summon trigger on a Level 4 body fetches Jinzo or related Spell/Traps, +1 card advantage once per turn.
- Strong Jinzo archetype core: 51% of sample concentration (26 of 51 decks) with 84.3% co-deck rate with Jinzo the Machine Menace.
- Broad splash: appears in 20 distinct archetypes (Bystial, D.D., Hecahands, Phantom Knights, Harpie, Orcust, Guardian, and others) beyond Jinzo.
- Consistent inclusion: average 2.51 copies per deck with 59% running full 3 copies indicates core card status.
- Defensive utility: secondary removal effect destroys attacking opponent monster before damage calculation, protecting other controlled monsters.
- Clean material: Level 4 Machine/Light with no lock or restriction; usable as Xyz Rank 4 material, retains value even if effect is negated.
Weaknesses
- Searchability limited to Jinzo archetype or specific Spell/Traps, restricting utility outside dedicated support decks.
- Removal effect is self-consuming: both cards destroyed means symmetric trade rather than pure advantage.
- Removal effect situational: only triggers when another monster you control is attacked; useless if ahead on board or without defensive monsters.
- Passive defensive role: removal does not generate advantage or board presence, only shields existing monsters.
- No combo corroboration: zero combos supplied, so exact board-building ceiling and combo potential are text-only inferences.
- Unprotected body: no inherent protection or recursion clause; can be negated on summon (losing search) or destroyed by opponent effects.
Counters / choke points
- Ash Blossom & Joyous Spring: negates the summon effect, preventing the search (35.3% co-deck in sample).
- Maxx "C": forces choice between drawing or extending, disrupting post-summon plays.
- Dimensional Fissure / Macro Cosmos: removes destroyed card from GY, preventing recursion routes.
- Monster removal effects: Swordsoul Strategist Longyuan, Crossout Designator, or targeted removal negates or destroys the card.
- Negation of removal effect: negate the defensive removal effect to remove controller's interaction option.
- Mill/deck-out effects: extended search chains may risk milling in decks with tight draws.
Best use
Core 2–3 copy searcher in Jinzo decks, bridging into archetype identity; secondary tech removal in control-oriented archetypes.. Decks: Jinzo, Bystial/Byssted, D.D., Hecahands, Phantom Knights. Suggested copies: 3.
Evidence & gaps
- Verified: Level 4 Jinzo archetype Machine effect monster with 1700 ATK / 1000 DEF (card ID 65471349).; Fetches 1 Jinzo or 1 Spell/Trap that specifically lists Jinzo in its text on Normal or Special Summon.; Destroys both the attacking opponent monster and this card before damage calculation when another controlled monster is attacked.; Once-per-turn restriction on each effect (standard HOPT clause).; Appears in 51 recent decks (latest 2026-06-11, earliest 2022-04-07).
- Observed: Runs 3 copies in 30 of 51 decks (59% three-copy rate); average 2.51 copies per deck confirms core card status.; Highest concentration in Jinzo (51% of sample across 3 variants) compared to 20 total distinct archetypes.; Top partner Jinzo the Machine Menace co-appears in 84.3% of decks (43/51), indicating tight synergy.; Appears across gameplay types 7 (43.1%), 6 (31.4%), 4 (19.6%), 3 (5.9%), suggesting multi-format presence.; Broad splash across 20 archetypes (Bystial, D.D., Hecahands, Phantom Knights, Harpie, Orcust, Guardian, and 13 others) confirms utility beyond Jinzo.
- Inferred: Search effect grants +1 card advantage when activated (standard searcher mechanic).; Removal effect is purely defensive: both cards destroyed, resulting in symmetric −1/−1 trade from hand-to-board perspective.; Removal effect is situational: triggers only when opponent attacks controlled monster, useless if controller is ahead on board.; Level 4 Machine allows Xyz Rank 4 plays (no Tuner keyword, so Synchro requires external Tuner pairing).; No explicit lock in card text, so deck-building is free beyond standard Jinzo archetype coherence.; Combo ceiling unknown due to absent combo data; exact board potential from this card is text-only.
- Data gaps: No combos supplied: combo conversion and board ceiling are text-only inferences; no worked examples of boards featuring this card. No guides supplied: community consensus on best use, matchup strategy, and sideboard patterns absent. No banlist token: assumed 3 copies (unlimited) across all formats; actual ban status per TCG/OCG/MasterDuel/DuelLinks unknown. No usage statistics (StatisticsCard): archetype inclusion % and typical copy count inferred from 51-deck sample only; long-term trends unknown. No top card ranking: card not flagged as top-performing in any format; popularity and meta share unknown. Rulings clarity: no evidence of fiddly interactions or non-standard interpretations of damage calculation timing or Spell/Trap search clause.






